|
Class Summary |
| Animation |
Acts as an animation player which takes a vector of AnimObject
and plays
their instructions on the target frame. |
| AnimObject |
This object is produced by Algorithm subclasses
and placed into a Vector that is then processed by an instance of the
|
| JeditAlgorithms |
A Frame that allows users to select an algorithm,
whether or not to animate the algorithm, and whether or not
to run the algorithm in a new window. |
| JeditControls |
Creates and maintains the "controls" for Jedit - the JeditMenubar and JeditToolbar. |
| JeditFrame |
The Frame that the user sees after clicking
the JavaEdit button in the html page.
|
| JeditPanel |
Renders a JavaGraph and allows the user to manipulate it with mouse events. |
| JeditResources |
Creates and maintains the Resources from a .properties document which is kept in the /classes directory. |