| 
Class Summary | 
| Animation | 
Acts as an  animation player which takes a vector of AnimObject
  and plays
         their instructions on the target frame. | 
| AnimObject | 
This object is produced by Algorithm subclasses 
         and placed into a Vector that is then processed by an instance of the 
         
 | 
| JeditAlgorithms | 
A Frame that allows users to select an algorithm,
         whether or not to animate the algorithm, and whether or not
         to run the algorithm in a new window.   | 
| JeditControls | 
Creates and maintains the "controls" for Jedit - the JeditMenubar and JeditToolbar. | 
| JeditFrame | 
The Frame that the user sees after clicking
         the JavaEdit button in the html page.
          | 
| JeditPanel | 
Renders a JavaGraph and allows the user to manipulate it with mouse events. | 
| JeditResources | 
Creates and maintains the Resources from a .properties document which is kept in the /classes directory. |