Jedit 4.1

edu.bsu.cs.algorithm
Class EulerianWalk

java.lang.Object
  |
  +--edu.bsu.cs.algorithm.Algorithm
        |
        +--edu.bsu.cs.algorithm.EulerianWalk

public class EulerianWalk
extends Algorithm

Finds the Eulerian Walk of a graph.

Since:
Jun 1999
Version:
13 Jul 1999
Author:
Nicolas Giampaoli

Constructor Summary
EulerianWalk()
           
EulerianWalk(JavaGraph jGraph, Vector inputs, Vector animation)
           
 
Method Summary
 void callOwnConstructor(JavaGraph jGraph, Vector inputs, Vector animation)
          This method is called by Jedit for any algorithm it executes and must be used in any working algorithm.
protected  void eulerianWalk()
           
protected  void eulerianWalk(JavaGraph jGraph, Vector inputs, Vector animation)
           
 
Methods inherited from class edu.bsu.cs.algorithm.Algorithm
getCode, getDescription, getName, getType, setCode, setDescription, setFromResources, setName, setType, succeeded, succeeded
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

EulerianWalk

public EulerianWalk()

EulerianWalk

public EulerianWalk(JavaGraph jGraph,
                    Vector inputs,
                    Vector animation)
Method Detail

eulerianWalk

protected void eulerianWalk()

eulerianWalk

protected void eulerianWalk(JavaGraph jGraph,
                            Vector inputs,
                            Vector animation)

callOwnConstructor

public void callOwnConstructor(JavaGraph jGraph,
                               Vector inputs,
                               Vector animation)
Description copied from class: Algorithm
This method is called by Jedit for any algorithm it executes and must be used in any working algorithm.

Specified by:
callOwnConstructor in class Algorithm
Parameters:
jGraph - the edu.bsu.cs.graph.JavaGraph that the algorithm is performed on
inputs - a Vector of inputs that consists of
  • An Integer, if the algorithm uses a single vertex as a starting point
  • Two Integers if the algorithm uses two vertices as starting points
  • A String if the algorithm starts off of typed input
  • Nothing if the algorithm runs automatically on a graph
animation - a Vector that is filled with AnimObjects as the algorithm proceeds. It must be instantiated before this method is called.

Jedit 4.1