EEClone is an homage to Omega's Every Extend. It is a sample game that I developed during Summer 2006 for a seminar on Game Engine Design. There are many aspects of the game that can be extended and improved, but as it is, it demonstrates the following aspects of game development:
You can read more about it in the corresponding JERIC (now TOCE) article,
Teaching Design Patterns Through Computer Game Development.
Use the arrow keys to move your bomb. Press the spacebar to explode.
You receive points for the number of objects caught in the explosion.
Pick up the orbs dropped by green squares for bonus points.
EEClone requires that you have Java installed. Reasonably recent
installations should work via Java WebStart. You can download the
latest Java environments from
java.com.
The game design is based strongly on Omega's Every Extend, and
the background music is by Ween.
The implementation contains elements from
Andrew Davison's
Killer Game Programming in Java.
The information presented on this page represents the personal
views, ideas, and opinions of the author. This is not an official Ball
State University web page. Links contained at this web site to other
organizations are presented as a service and neither constitute nor
imply university endorsement or warranty.
This page was last modified on April 28, 2011 at 09:58:02 AM EDT
Controls
Play
Source
Acknowledgements
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