Paul V. Gestwicki, Ph.D.
Associate Professor
Department of Computer Science
Ball State University
Muncie, Indiana 47306-0450 USA
| Office: | RB479 |
| Telephone: | 765-285-8668 |
| FAX: | 765-285-2614 |
| Email:
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| Blog | http://paulgestwicki.blogspot.com |
| Office Hours, Fall 2012:
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Wednesdays 2:00P.M.–3:00P.M.
Fridays 2:00P.M.–3:00P.M.
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Teaching, Spring 2013
Teaching, Fall 2012
Research
I am interested in game design and development, interactive visualization systems, and the exploration of these using effective, inquiry-based,
project-oriented learning experiences.
Full list of publications on Google Scholar
Recent Publications
- Paul Gestwicki and Brian McNely. 2013.
Empirical evaluation of periodic retrospective assessment.
In Proceedings of the 44th ACM Technical Symposium on Computer Science
Education.
- Khuloud Ahmad and Paul Gestwicki. 2013.
Studio-based learning and App Inventor for Android in an introductory CS course for non-majors.
In Proceedings of the 44th ACM Technical Symposium on Computer Science
Education.
- Brian McNely, Paul Gestwicki, Bridget Gelms, and Ann Burke. 2013.
Spaces and Surfaces of Invention: A Visual Ethnography of Game Development.
In Enculturation.
- Paul Gestwicki and Brian McNely. 2012.
A case study of a five-step design thinking process in educational museum game design. In Proceedings of Meaningful Play 2012.
- Paul Gestwicki. 2012. The entity system architecture and its application in an undergraduate game development studio. In Proceedings of the International Conference on the Foundations of Digital Games (FDG '12). ACM, New York, NY, USA, 73–80.
- Brian McNely, Paul Gestwicki, John Hill, Philip Parli-Horne, and Erika Johnson. Learning analytics for collaborative writing: A prototype and case study.
In Proceedings of the 2nd International Conference on Learning Analyatics
and Knowledge (LAK '12). ACM, New York, NY, USA, 222–225.
- Paul Gestwicki and Ronald Morris. Social studies education game development as an undergraduate immersive learning experience. In Maria Manuela Cruz-Cunha, editor, Serious Games as Educational, Business, and Research Tools: Development and Design, 838–858. IGI Global, 2012.
Notable Projects
Writings and Resources
Visit the Index of Miscellaneous Writings.