Class Summary |
Animation |
Acts as an animation player which takes a vector of AnimObject and plays
their instructions on the target frame. |
AnimObject |
This object is produced by Algorithm subclasses
and placed into a Vector that is then processed by an instance of the
|
JeditAlgorithms |
A Frame that allows users to select an algorithm, whether or not to animate
the algorithm, and whether or not to run the algorithm in a new window. |
JeditControls |
Creates and maintains the "controls" for Jedit - the JeditMenubar and
JeditToolbar. |
JeditFrame |
The Frame that the user sees after clicking
the JavaEdit button in the html page. |
JEditNewAlg |
A Frame that allows users to add a new algorithm, by giving its name,
description, its classification |
JeditPanel |
Renders a JavaGraph and allows the user to manipulate it with mouse events. |
JEditRemoveAlg |
A Frame that allows users to remove a new algorithm, by selecting from a set of algorithms |
JeditResources |
Creates and maintains the Resources from a .properties document which is kept in the /classes directory. |