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java.lang.Objectjava.lang.Thread
edu.bsu.cs.gui.Animation
public class Animation
Acts as an animation player which takes a vector of AnimObject and plays their instructions on the target frame.
AnimObject
Nested Class Summary |
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Nested classes/interfaces inherited from class java.lang.Thread |
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Thread.State, Thread.UncaughtExceptionHandler |
Field Summary |
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Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
Constructor Summary | |
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Animation(Vector newAnimation,
JeditPanel target,
boolean doDelay)
Constructor for class Animation. |
Method Summary | |
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void |
run()
Run in a separate Thread and plays through the Vector passed to the constructor. |
Methods inherited from class java.lang.Thread |
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activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public Animation(Vector newAnimation, JeditPanel target, boolean doDelay)
newAnimation
- A vector of AnimObjects which
will be played on the JeditPanel
target.target
- The JEditPanel that newAnimation is played on.doDelay
- If true, the animation will not be instantaneous.Method Detail |
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public void run()
run
in interface Runnable
run
in class Thread
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